saviourking: (pre | fearful they end)
2027-08-19 04:13 pm

info

Dimitri alexandre blaiddyd
fire emblem: three houses
 
alias: the saviour kingage: 17-18/23
species: humangender: male
sexuality: bisexualvoice:  Pre & Post ts
 
It is my duty to atone for my sins, and to pay for the lives I've taken. I suppose...that must be why the goddess allows me to live on.
 
personality
 
 
 
 
 
 
Motivations | Dimitri's primary motivations change throughout the game. Before the time skip, he's driven by two primary goals. To create a kingdom free from discrimination — where the people from Duscur, especially, could be respected and welcomed — and to locate those responsibility for the tragedy of Duscur and enact revenge upon them. Both of those stem from the same series of incidents, the massacre where his family and friends were killed in front of him and the following near genocide of the Duscur people, done out of misdirected vengeance. Alongside those goals, he also wishes to make other changes to the system, such as the reliance on crests, and to prevent any needless loss of life. Which, as far as he's concerned, is almost any. 

After the time skip, specifically post-Chapter 17, he comes to recognize that seeking revenge on behalf of the dead is a destructive path. Instead, he seeks to try and end conflict through acceptance instead of annihilation. His primary motivation from that point on is doing what he feels is best for his people, including his previous goal of creating a society free from discrimination and oppression, along with atoning for the sins he has committed in the past. 
Handling Conflict | Oh boy. As long as the conflict does not relate Duscur, anything which may trigger reminders of those incidents, or involve harming innocents, Dimitri is reasonably well equipped to handle issues in a responsible and mature manner. He has a strong sense of duty, a tendency towards fairness, and the willingness to try to appeal to others. He tries to see both sides of a situation, including the problems of society itself, and find solutions which cause the least amount of harm. 

That being said, he's far from perfect and has his own blind spots and weaknesses. The most notable is a propensity towards violence and blood lust, particularly in relation to those incidents mentioned above. When confronted with them, he becomes irrational and vicious, unable to listen to reason and generally destructive. Beast like. Those traits range from well-hidden but present, such as before the time skip, to overpowering, which is what we see during and immediately after the time skip. Even once he begins to recover, it still appears briefly when facing those responsible, he's just better at controlling and moving on from those behaviors. 
Six Traits Six primary traits of the character would be compassionate, responsible, self-loathing, sincere, lonely, and driven. 

The first is both his greatest strength and worst flaw, as his compassion is what motivates many of his choices — for better or for worse. Dimitri is deeply empathetic and this contributes to both his responsibility and his self-loathing. He takes his duty as a prince with the utmost seriousness and desires to do what is best for all of his people. However, that same urge contributes to his feelings of guilt and fuels his destructive tendencies. In part, because he feels the same consideration towards the dead and therefore must fulfill the revenge they are owed, and in part, because he holds himself to the same moral standards he applies elsewhere. Thus, by his own perspective, his bloodshed and the death he has caused mark him as a monster. 
Dimitri is sincere, somewhat painfully so. Though he is capable of masking aspects of his personality, deception does not come to him naturally, and he isn't one to rely on double-meanings. Instead, he tends to be polite and upfront with his feelings. His honest and serious nature can come across as naive and stiff... Which is not always far from the truth. 
His loneliness stems from two primary sources. The first is his position within the kingdom, which serves to set him apart from his peers. Though Dimitri himself desires to be seen as an equal and does not believe there's any difference in worth between people, regardless of position, others often feel differently. There are only a few people willing to reach past those borders and treat him accordingly, as a friend. The second reason is his self-loathing. Dimitri often questions whether or not he deserves or is worthy of the care and trust his companions and people show in him. 
Finally, driven. Dimitri is always dedicated to giving everything he has for his goals or for those around him. This can be shown in a variety of ways, such as the research he puts into locating the culprit behind Duscur, or his propensity towards overworking himself after reclaiming Fhirdiad. At its worst, this can escalate to full-blown obsession, leading to self-neglect and abandonment of his other goals. This detrimental single-mindedness is best exemplified with his behaviour during and following the time skip. 
(He also suffers from frequent hallucinations, specifically of his fallen loved ones demanding he fulfills their revenge, along with headaches, nightmares, and ageusia)
 
appearance
 
 
hair: Blond
eyes: blue 
height: 180cm/5'11 pre ts | 188cm/6'2 post TS 
build: thin but muscled pre ts | shaped like a dorito post ts
features: eye patch post ts + varied scars rest of body
Description | Pre-time skip, Dimitri is a relatively normal looking teenager, albeit one with excellent posture and a questionable haircut. He stands on the taller side, with an average frame. Thin but muscled from a lifetime of combat training. He's usually covered up head to toe,  often in his school uniform. His version of which includes armored gloves and boots, along with the blue cape which marks him as house leader of the Blue Lions. 

Underneath the clothing, he does have a handful of scars. The most notable of which are the deep markings across his back, made when he protected Dedue during their first meeting, a consequence he bears proudly. 

After the time skip, he has several notable changes. First among them is a few extra inches of height, along with a general increase in width which lends a hulking appearance. Adding to this is the armor he now wears, including a large fur-sewn cloak. Outside of his shoulders/chest area, he's still on the slender side. Thus, dorito. 

During this time period, his hair is also grown out and somewhat wild. There are several new scars which adorn his body, including over his right eye — now almost perpetually covered by an eye patch. 

During and immediately following the time skip, these changes are accompanied with a sense of neglect. There is no real effort put into his appearance or hygiene, besides what is necessary to survive. Bags show under eye and even the way he carries himself becomes more hunched and less precise. After chapter 17, this no longer applies. 

First Impressions |   

Pre time-skip: 5'11, lean but muscled, blue eyes, short blond hair with bangs, and a general vibe of ye'olden fantasy land prep. Formal, polite, genuine, all with a lurking darkness beneath. 

Post time-skip: 6'2, broad, one-eyed, shaggy blond hair, rocking a warrior king aesthetic. Post chapter 17, he remains polite, formal, and genuine, but with a sense of sadness and grave responsibility present. 
 
history
Childhood + Duscur

 
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Garreg Mach

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Time Skip + War

 
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum convallis scelerisque libero a blandit. Aenean cursus dictum semper. Sed volutpat ligula id lacus suscipit varius. Mauris consectetur ex at sodales malesuada. Integer pulvinar porttitor velit a porta. Quisque consequat velit ut velit efficitur facilisis. Suspendisse porta iaculis purus, ac dapibus ex porttitor quis.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum convallis scelerisque libero a blandit. Aenean cursus dictum semper. Sed volutpat ligula id lacus suscipit varius. Mauris consectetur ex at sodales malesuada. Integer pulvinar porttitor velit a porta. Quisque consequat velit ut velit efficitur facilisis. Suspendisse porta iaculis purus, ac dapibus ex porttitor quis.
 
abilities
Crest of Blaiddyd | Dimitri has a minor crest of Blaiddyd. In gameplay terms, this means he has a small percentage change to randomly get an increase in the effectiveness of his combat arts at the cost of double weapon durability damage. This ties into his strength below. 
 
Strength(!) | As part of his crest/bloodline, Dimitri is strong. Like, ridiculously strong. This is reflected in the game itself (highest strength cap + high strength growths) along with various mentions in the story, such as the time he lifted a wagon or his history of breaking weapons/sewing needles/scissors and so on. It's also the cause of his dislike towards more delicate tasks. Post time skip, he seems to have gained more control so the negative effects are less prominent. 
 
Combat Skills | Dimitri has had a great deal of education when it comes to combat and weaponry, having begun training at a young age. His specialties include lances (and associated polearms), swords, and horseback riding. Due to the nature of Three Houses gameplay, all students are technically capable of learning any skill, but the first two listed are his primary skills and the ones associated with his specific Great Lord class, along with authority. In terms of magic, his spell list can include a few lightning spells and healing, it isn't something he has any natural talent or inclination towards. 

Also, in additional to strength, Dimitri has extremely high stat growths in pretty much every category except magic, resistance, and luck. This reflects his status as a well-rounded melee fighter who is agile despite his size and with a solid defense (outside of magic). 
 
Other | As crown prince, Dimitri has a well-rounded education in the necessary aspects a ruler requires and is experienced with warfare and battlefield tactics. He's charismatic despite his earnest personality (or because of it) and his occasional moments of awkwardness. By the endgame, he's begun to grow into his leadership and is more comfortable in his own authority. 
 
relationships
Character
 
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Character
 
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Character
 
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visuals
 
 
music
Song Name - Song Artist
Lyric
Lyric
Lyric
Lyric
Lyric
 
Wishlist
General 

🔳  time travel (groundhog day or someone from post-ts getting sent back)
🔳  any and all academy shenanigans, especially involving the different houses
🔳  hurt/comfort (battlefield injuries, nightmares, accidental memory sharing) 
🔳  ... kidfic (de-aged character or random acquisition of an orphan)
🔳  

AU  

🔳  bad end aus! 
🔲 slithers go full post-apocalyptic and end the world via remire-esque hate plague. it's up to a plucky band of survivors to try and stop them and/or stay alive, without killing each other amidst their own unresolved issues and mysteries. 
🔲 crimson flower bad end. dimitri wins the battle at tailtean plains, but victory comes at the sacrifice of basically everyone else and a shattered continent. The handful left over struggle to rebuild without losing themselves in grief and further bloodshed. 
🔲  experimentation au? 
🔳  golden end aus (the lords actually talk to each other?)
🔳 various alt fandom aus (fate/stay night? star wars? hunger games? dragon age?
🔳 prisoner au (dimitri captured during cf, edelgard at the end of am, or others)

Shipping  

🔳  soulmates (shared injuries, dream links, tats, and so on)
🔳  arranged marriage
 
🔳 
🔳

saviourking: (post | grows closer)
2027-07-29 03:25 pm

permissions

 
Dimitri Alexandre Blaiddyd
 
Fire Emblem: Three Houses
The Saviour King
(also the boar prince, tempest king, and so on) 
male
17-18/23
bisexual
Shipping
 
⯌ Yes: Open to m/f, m/m, m/*, along with crosscanon.  Edelgard, Marianne, Claude, Flayn are all favorites. Along with rare pairs such as Sylvain, Bernadetta, and Dorothea. 

⯌ Maybe: Anything not listed below is probably open. Feel free to ask if you're unsure. Smut is also a maybe — I'm more interested in the build up and happy to fade to black — but exceptions can happen. 

⯌ No:  Not interested in romantic pairings with Dedue or Annette. Platonic is welcome (and wanted!). 
Out-of-Character
 
⯌ Backtag Absolutely! There's really no cutoff point so long as we're both interesting in continuing. My own speed tends to vary — I try to tag at least once per day, often more, but weekends especially can be hit and miss. 

⯌ Fourthwall Within brackets/narration or when playing a character who would do so naturally (aka: deadpool), go ahead. Also, always a-okay in Deerington specifically. 

⯌ Off-Limits Nada 

⯌ Other 
In-Character
 
⯌ Pysical Contact All good. Outside of a very specific canon point, he's more likely to react awkwardly than badly.  

⯌ Mental Contact Also fine. He has no particular defenses against telepathy or similar abilities. Just give me the heads up so I can note any relevant information.   

⯌ Flirt Sure. He may or may not notice. 

⯌ Fight Go ahead. He can take it.  

⯌ Injury Minor injuries are always fine. Ask before maiming. 

⯌ Death Ask first. We can probably work something out.   

⯌ Other Dimitri is varying shades of fucked up regardless of canon point. Content regarding violence, war, self-loathing, survivor's guilt, and general trauma are likely to come up. He also suffers from hallucinations and symptoms which correlate with PTSD. 

Just let me know if there is any subject you'd prefer to avoid, or if you don't want to tag for any reason. 

saviourking: (post | what you have)
2025-07-29 03:18 pm

hmd + contact

You know the drill. Any comments, critique, or questions can go here. 

ip logging >> disabled
screening >> disabled
anonymous >> enabled
saviourking: (pre | what i started)
2022-09-06 05:07 pm

ic inbox

 

{ audio | text | video | action }
saviourking: (pre | fearful they end)
2020-09-03 07:45 pm

application for [community profile] deerington

IN CHARACTER


Character Name: Dimitri Alexandre Blaiddyd
Canon: Fire Emblem: Three Houses
Canon Point: Chapter 9: The Cause of Sorrow, specifically the evening prior to the ball.

In-Game Tattoo Placement: Inside of his right forearm.
Current Health/Status: Physically, he’s perfectly healthy.
Age: 18
Species: Human

Content Warnings: War, death, genocide, survivor’s guilt, hallucinations, poor mental health

History: “I wonder which is best. To cut away that which is unacceptable, or to find a way to accept it anyway…”

Dimitri is coming from an Azure Moon/Blue Lions playthrough, with a female Byleth and no students recruited from other houses. 

CRAU History and Impact:

Personality:

He seems quite sincere... But I sense darkness lurking beneath.

When the player is first introduced to Dimitri, he appears every inch the embodiment of a prince — both literally and in the fairytale sense of the word. He is immediately shown to be kind, respectful, and earnest. The ideal heir to a country that heavily values chivalry and knightly pursuits.

During introductions for his fellow classmates, he’s quick to offer praise and emphasize their strengths over any weaknesses or personality quirks, and he remains amicable and upfront with almost everyone. Despite his serious (and sometimes stiff) disposition, he prefers not to be held apart due to his title or position. Instead, he encourages his fellow Blue Lions, commoners and nobles alike, to treat him as an equal rather than their future ruler. He displays compassion for the disadvantaged and is capable of wisdom and insight when it comes to disputes between people or different systems of belief. Multiple times he’s shown questioning the necessity of conflict, trying to find middle ground and balance rather than commit to a single side without considering all potential angles. He tends towards idealistic solutions and strongly believes in gradual reformation and change through acceptance instead of violent means.

Even his occasional weakness or flaw, such as a propensity to overwork himself or brief flashes of frustration and snappishness, does little to diminish the polite and responsible impression he gives off.

Behind Dimitri’s fair-mindedness and seeming maturity, however, lurks another side to his personality. One that we see several signs of early on. Felix, a childhood friend, who now views him with disgust refers to him as a “boar” and “beast”; titles he accepts without argument. The visceral emotional ways he reacts to killing and the loss of life in general. A concerning bloodthirstiness evident when faced with people who show a willingness to harm innocents. Even the way in which he describes himself, awkwardly and with none of the generosity shown to his other companions, indicates a flawed sense of self and hints at the complex history behind his outwardly put-together facade.

Most of these cracks and discrepancies can be traced back to the Tragedy of Duscur and its aftereffects. When Dimitri was thirteen, he became the sole survivor of a massacre that claimed the lives of many of those closest to him. His father was beheaded, his stepmother disappeared in the chaos, and all the knights who had accompanied them were slaughtered. When the people of Duscur were blamed for the incident, Dimitri came to their defence and attempted to dissuade his uncle, the Kingdom’s regent, from pursuing action against them unjustly. A noble but ultimately fruitless protest. In the end, Faerghus ran a brutal campaign; wiping out the majority of the men, women, and children of Duscur and driving the survivors from their homeland.

If it were not for Dedue, the single citizen of Duscur he was capable of saving, and the responsibility he owes to the fallen, it’s likely Dimitri would never have been able to continue living after those dual tragedies. As it is, he’s suffered from nightmares, headaches, ageusia, and hallucinations in the years that have followed. The last appearing in the form of spectres of the dead who cruelly reflect and represent his guilt for surviving and his failure to enact revenge on behalf of the fallen. The need to fulfill their retribution is one of his primary goals and the motivation that served to bring him to Garreg Mach originally.

In the light of... everything above, it’s no surprise that Dimitri’s mental stability is next to nonexistent. The compassion and empathy he displays towards those around him are felt equally for the dead. A condition that leads him to willingly sacrifice his future and moral compass for the sake of completing the justice he feels they’re owed. The cruelty and savage enjoyment of violence he shows when confronted with reminders of the past or those who cause suffering serves to fuel his own self-loathing. After all, if no cause is enough to justify the act of killing, then he's just as monstrous as the rest. At the same time, he can’t just abandon his duties to the dead, no matter how bloody his hands become.

In two of the four routes, this destructive cycle proves to be his undoing and Dimitri loses himself entirely under the weight of his burdens, getting both himself and his loyal companions needlessly killed in the name of vengeance. In the third, he stays moderately more in control but still dies without ever reconciling this conflicting nature. Only in the Azure Moon path, where Byleth chooses to teach the Blue Lions, does he manage to recover from the worst of his delusions and move forward towards a healthier future — for both himself and his country. This comes with the knowledge that he will never be entirely free of the ghosts from the past, nor can he fully atone for the worst of his actions, but it's still his responsibility to carry on and look forward. 

However, at this particular canon point, he stands a long way from reaching that balance. The mask of a responsible student, prince, and house leader has slipped time and again—varying from benign oversharing to depraved displays of violent intent—but it has not broken entirely. How and when it will, whether he’ll be able to recover from the wreckage of his own mindset, and the effect Deerington could have on that journey remains to be seen.

Abilities/Powers/Weaknesses & Warping:

Crest of Blaiddyd | Dimitri has a minor crest of Blaiddyd. In gameplay terms, this means he has a small percentage change to randomly get an increase in the effectiveness of his combat arts at the cost of double weapon durability damage. This ties into his strength below.

Strength | As part of his crest/bloodline, Dimitri is incredibly (almost inhumanly) strong. This is reflected in the game itself (highest strength cap + high strength growths) along with various mentions throughout the story, such as the time he lifted a wagon or his history of breaking weapons/sewing needles/scissors and so on. This is the source of his dislike for delicate tasks.

Combat Skills | Dimitri has had a great deal of education when it comes to combat and weaponry, having begun training at a young age. His specialties include lances (and associated polearms), swords, and horseback riding. Due to the nature of Three Houses gameplay, all students are technically capable of learning any skill, but the first two listed are his primary skills and the ones associated with his specific Great Lord class, along with authority. In terms of magic, his spell list can include a few lightning spells and healing. However, this isn't a talent he has any natural skill or inclination towards. 

Also, in addition to strength, Dimitri has extremely high stat growths in pretty much every category except magic, resistance, and luck. This reflects his status as a well-rounded melee fighter who is agile despite his size and with solid defence (outside of magic).

Other | As crown prince, Dimitri has a well-rounded education in the necessary aspects a ruler requires and is experienced with warfare and battlefield tactics. He's charismatic despite his earnest personality (or because of it) and his occasional moments of awkwardness. He’s skilled in authority and has experience leading battalions and ordering soldiers in combat.

Warping | In general, Dimitri’s strength and abilities will remain unchanged. However, the frequency and effect of his crest will be more inconsistent than usual. Any healing/faith magic would be subject to the typical warp effects of worsening the injury.

Inventory:

  • School uniform
  • Silver lance
  • Concoction (3 uses/heals 20HP/same warp effect as regular healing abilities)
  • Pure water (temporarily increases magic resistance)
  • Training logbook
  • Small bag (containing oil + rags for weapon maintenance, bandages, half-complete (shoddy) sewing project and sewing supplies)
Writing Samples:

TDM
Action

OUT OF CHARACTER


Player Name: Sol
Player Age: 28
Player Contact: [plurk.com profile] solarias

Other Characters In Game: N/A
In-Game Tag If Accepted: Dimitri Alexandre Blaiddyd: Sol
Permissions for Character: Here!
Are you comfortable with prominent elements of fourth-walling?: Yep, absolutely.
What themes of horror/psychological thrillers do you enjoy the most?: Psychological horror and the way it can impact a character’s perception of themselves and others. The potential for unexpected development and relationships.
Is there anything in particular you absolutely need specific content warnings for?:
Additional Information: